Wrist singularity — where it appears
Named by 3 essays across one field — each of them below, with the objects they name alongside it.
The wrist is three joints and one point
Three axes meeting at a point is what makes a six-joint arm's inverse problem solvable in closed form, and it is why every industrial arm is built that way. Move one of those axes by ten millimetres and the construction goes on returning eight confident answers, every one of them out by three and a half.
Where the arm loses a direction
An arm has three singularities and they are three different events. Two of them are inside an ordinary working volume, all three drop the rank by exactly one, and what each one takes away is a screw — a pure force along the arm at the elbow, a pure force across it at the shoulder, and at the wrist a screw of pitch −0.629 that is a force and a couple together.
The arm that is a group
A SCARA arm has four joints and a six-axis robot has six, and the usual explanation is that four is enough for the job. The better one is that the job is a four-dimensional group of displacements which is not the symmetry group of any surface — so it cannot be one joint, and four is what it costs. The arm's tool face is level everywhere it can reach, and the reason is not that anybody checked.
Named alongside it
The objects these essays reach for when they reach for this one.
RankSerial manipulatorSingularityWorkspaceClosed formConditioningDegrees of freedomDisplacement subgroupEuler anglesInverse kinematicsJacobianLie bracket