The problem backwards
The problem the other way round
Why kinematic synthesis is the inverse of everything else on this site, what a coupler-curve atlas was for, and the three classes of synthesis problem a designer actually faces.
Three positions, and a circumcentre
Burmester's three-position construction for rigid-body guidance, the two-parameter family of solutions it produces, and each one verified by driving the forward solver to every prescribed pose.
What the fourth position costs
Four-position synthesis, the circle-point and centre-point curves drawn as contours of a measured circle-fit error, and why five positions leave finitely many solutions and six generally leave none.
Three linkages, one curve
The Roberts–Chebyshev cognate theorem, the construction that produces the other two linkages, and all three curves traced independently and compared against the resolution of the comparison.
Five positions, and what is left
Five-position Burmester synthesis, where the construction stops being a construction, and what the six candidate linkages turn out to be worth.
Three problems called synthesis
Function, path and motion generation as three distinct problems, and Freudenstein's equation — the one place in this subject where the design problem is linear.
Where the precision points go
Chebyshev spacing against even spacing for a four-bar function generator, why the spacing is a statement about interpolation rather than about linkages, and how to tell a good choice from a lucky one.
The linkage that is only nearly right
Approximate synthesis by optimisation, and a measurement showing that each objective wins only on the measure it was given.
Where an optimiser starts
Why approximate synthesis needs an initial guess it cannot generate, and what the classical constructions and coupler-curve atlases are actually for now.
How many points may be prescribed
Precision-point counts derived from the free parameters rather than quoted, and the five-point function generator computed by tracking every path.
Choosing the chain before the lengths
Type synthesis as the stage before dimensional synthesis: how many dimensional parameters a chain has, why both six-bars have ten, and what the graph decides about a synthesis problem.
Prescribing a curve rather than points
Where synthesis stops and compilation starts: what changes when a specification is a polynomial rather than a finite list of positions, and what each approach can and cannot promise.
What a synthesis assumes it knows
What a scaling does to a synthesis, why the constructions are similarities, and which parts of a design specification are actually deciding anything.
A defect that is not kinematic
The size defect: how many exactly correct three-position syntheses put two pins closer together than the material round them, and how the count grows with the pin.
Where a pin becomes a slide
The slider points of three-position synthesis found as the zero set of a measured collinearity, shown to be the circle through the image poles, its fixed-plane twin for a pin in a slot, the one-over-the-miss law for cranks near it, a slider-crank synthesised and solved, and the limit in which the circle becomes the inflection circle.
The slide a fourth pose leaves
Four-position synthesis of a slide: the slider point as the second intersection of two three-pose slider circles through a common pole point, its four images collinear to 10⁻¹⁵, the dual slot pin in the fixed frame, both Burmester cubics shown circular by dividing their cubic parts by x² + y², the centre-point cubic's single real direction at infinity square to the slide, and a census of 400 random problems.
The slide five poses almost have
Five-position synthesis of a slide: the five four-pose slider points and the pose each gives up; the one-pose misses, their reciprocals and the weights of the problem's single obstruction; each slide's five residuals, with the compromise's five equal and alternating; 560 five-pose problems, near a slide and random, against the parallel law; the gain of the compromise over giving up a pose, bounded between two and four; and five poses of one coupler brought together, where the miss falls as the fourth power of the spacing with weights 1 : 4 : 6 : 4 : 1.
The load picks the wall
The compromise slide for five prescribed poses, driven by a Burmester crank with play in its slot: the four cranks and which one drives the poses in order; the force across the slot along the travel under the body's weight and under a working load; the obstruction's weights and the walls each load gets wrong; the play each of fifteen patterns of walls needs, by F/Σλs and solved; and the best worst miss against play for three patterns.
A spring balanced against the load
One spring of no free length from the frame to a body point, chosen so that the rocking slide's block bears on + − + − + at five prescribed poses: the five poses with the spring on an arm below the body; where in the body's frame a spring's point can be, and how hard it must pull; the moment about the crank pin along the travel from the load, the spring and both; the least pull against the arm's reach; the band of loads over which the walls stay right; and the pairs of springs on the body that work.
The arm belongs to the poses
One spring of no free length chosen to put the rocking slide's block on + − + − + at five poses, designed against no load, the body's weight, the working load and both: the lightest spring for each, one body point and four attachment points; the body's frame under each load, with the points a spring can hang from; the band of working loads a spring keeps against its pull; the certificate that shuts the body out under the weight; and a ledger of the four designs.
A constant pull holds the band for less
The rocking slide's spring with a constant term along its line added to its stiffness: the five poses with the lightest arm point, its attachment polygon and the two designs for the band from nought to the design load; the five half-planes, one a pose, that cut out the polygon; the price of a band against its width for the scaled no-load design, the direct design and a constant pull; the tension each pose needs against the tension each spring gives; the saving across the wedge of arm points; and a ledger of the six designs at the lightest point.