Spatial — the series
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Six freedoms, not three
Every mechanism in these essays so far has been flat, and flatness is not a simplification made for teaching — it is a special case that hides the most interesting thing constraint counting does, which is get the answer wrong about mechanisms that are in daily use.
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The joint that is not constant velocity
A universal joint is the spatial mechanism everybody has met and almost nobody has been told the truth about. Its output shaft runs fast, then slow, twice per revolution, and the amount depends only on the angle between the shafts — which is why cars have two of them and why the second one has to be fitted the right way round.
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Sarrus, and the straight line that is exact
The planar answer to the straight-line problem took two hundred years and arrived as an inversion cell with eight bars. There is a six-bar answer that is also exact, that was published eleven years before Peaucellier's, and that works for a reason with nothing to do with inversion — it leaves the plane.
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Bennett, and the condition that moves it
A spatial four-bar is immobile by every count there is, and generically it cannot even be assembled at more than isolated configurations. Bennett found the one relation between four lengths and two twists that makes it turn through a full revolution — and break the relation by two parts in a thousand and most of the travel is gone.
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Every motion is a screw
Chasles showed that any rigid displacement whatever is a turn about some line together with a slide along that same line. Not approximately, and not usually — always, with the line and the amount of slide computable from the motion. It is the fact that makes spatial kinematics a subject rather than a pile of special cases.
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When the link lengths are angles
Put every axis of a four-bar through one point and the mechanism lives on a sphere. Its bars become arcs, its lengths become angles, and every planar result carries over with a sine where a length used to be — including Grashof's condition, which still predicts exactly which link goes all the way round.
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What a mechanism cannot do
A mechanism's freedoms are a subspace of screw space. Everything orthogonal to that subspace under the reciprocal product is a force the mechanism carries without moving — so the constraints are not a separate thing to be worked out, they are what is left, and one matrix gives both.
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The smallest screw system has a shape
Add two screws together in every proportion. The results do not scatter — their axes sweep a ruled surface, with the pitch varying along it between two extremes reached at right angles to each other. It is a picture nobody would guess from the algebra, and it is the object that says what two joints between two bodies leave free.
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The formula is repaired by the thing it replaced
Kutzbach's count is wrong about most of the mechanisms worth building, and every textbook gives the same repair — add back the constraints that were imposed twice. The repair works on every loop in these essays. It is also not a formula, because the number it adds cannot be read off the joint graph.
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Two ways to be overconstrained
A planar four-bar and Bennett's four-bar report the same redundancy, the same rank and the same wrong count. One of them is overconstrained at every set of link lengths; the other at exactly one ratio and nowhere near it. The difference is not in any of the numbers so far — but it is measurable, and the measurement is an angle.
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Pin the tool and it is a loop
Hold an arm's tool still and the open chain becomes a closed one, which these essays have known how to count since their first field. Kutzbach's criterion says a pinned six-joint arm is a structure. At each of its three singularities the measurement says it can still move — the site's founding finding, arrived at from the far end of its own subject.
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Twelve bars and a symmetry
Six joints and twelve bars in space is Maxwell's count exactly: no mechanism, no redundancy, nothing spare. Place three pairs of the joints so that a half turn about one line exchanges them and it moves — a finite motion, walked with every bar held to five ten-thousand-billionths of its own length, on a framework the arithmetic calls a structure.
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In space there is one chain
A body in space has six freedoms and a revolute joint takes five, so a mobility of one needs (6n−7)/5 joints — an integer only when the link count leaves a remainder of two on division by five. At seven links every link is binary, the graph is a single seven-cycle, and there is exactly one spatial chain.
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A name for each overconstraint
The spatial field separated subgroup overconstraint from paradoxical by measuring how far a mechanism's screw system turns: 2 × 10⁻⁶ degrees against 89. That is a verdict without a name. Closing the logarithms of the reached displacements under the bracket gives the same verdict and says which group — planar, spherical, a translation — and for Bennett's linkage it says six.
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What a leg of three joints leaves free
Five essays of this field have computed the order of a screw system and drawn none of them. A three-joint leg spans a three-system; its three principal axes are mutually perpendicular and meet at a point, six numbers price every screw in the family, and the directions of the lines it contains form a cone.
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The lines a leg turns about and the lines it is pushed along
A leg of three revolute joints permits a three-system of motions and resists a three-system of loads. The two share a centre and three axes and differ only in the sign of every pitch — and the revolute axes of the first and the lines of force of the second are the two rulings of one hyperboloid, every line of one meeting every line of the other.
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A shared load is a shared motion
Put two legs of three revolute joints under one platform and let them share a line of force, so that both carry the same load. The platform does not merely gain a redundant load path; it gains a motion in the same act, because three constraints and three make six. The motion is a screw about a different line, tied to the shared one by h cos φ = d sin φ on two hundred constructed pairs to 4 × 10⁻¹⁵. Pushed along it, the two legs part as the square of the push: the platform shakes and does not move.
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A third leg that keeps the shake
Two three-joint legs that share a line of force share one twist as well, and a third leg in general position takes it away. A third leg whose own freedom contains that twist does not, and building one is three conditions on twelve numbers: two joints anywhere and the third solved for. Such a leg must share a load with each of the first two — but not the line they share. What it shares with each is a screw with a pitch of its own, reciprocal to the twist through the sum of their two pitches, and only a third leg built through the pair's line shares the line itself. With any of them the platform still shakes rather than moves.
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Bennett's condition is a ratio
A spatial loop's parameters are lengths and angles together, so a scaling touches only half of them. Bennett's condition — a over sine alpha equals b over sine beta — is a relation between the two halves, and what it demands of a machine is a relation between its lengths and its twists rather than a property of either.
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A shake has an order
Two legs of three joints that share a line of force let a platform shake: pushed along the one twist they share, the legs part as the square of the push. The square's coefficient is a bracket of the legs' own joints, computable without pushing at all, and it can be tuned to nought by turning one joint. The shake does not become a motion. It moves up an order, to the cube, and a second tuned joint moves it to the fourth power. Each order is one more condition, and only legs whose freedoms are groups meet them all.
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A shake travels as a root of the play
Two three-revolute legs that share a twist let their platform shake along it: the gap between their nearest poses grows as the square of the push, or the cube once one joint is tuned, or the fourth power once two are. With play in the joints, the pair moves until that gap uses up what the play can take, and that is a root: the square, cube or fourth root of the play. At a play of a millionth the three pairs travel 0.013, 0.066 and 0.139 along their twist. A tuned joint is worth more the tighter the joints are, five times the travel at a millionth and eleven at a hundred-millionth.
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Three tuned joints stop at the fifth order
Two legs of three revolute joints that share a line of force let their platform shake, and every joint of the second leg turned about that line clears one more order: the square of the push, then the cube, then the fourth power. A third tuned joint was expected to buy the fifth. Read off the two legs' own Taylor series instead of a push test, the set where the second- and third-order coefficients vanish is a curve in the three tuning angles, and the fourth-order coefficient crosses nought on it twice. At both points the gap falls as the fifth power of the push, confirmed independently with slopes of 4.97 and 4.89. The fifth-order coefficient is −0.0042 at one and 0.109 at the other, and with three angles spent there is nothing left to clear it: three tuned joints stop at the fifth order. And a higher order is not always more travel: in a millionth of play the second of them moves less than the fourth-order pair.