Synthesis — the series
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The problem the other way round
Every essay before this one starts from link lengths and finds the motion. That is the reader's problem, because lengths are what a drawing shows. It is not the designer's problem, which is the reverse — and the reverse is hard enough that for a century the practical method was to look the answer up in a book.
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Three positions, and a circumcentre
The whole of three-position synthesis is one observation: a moving point occupies three places, three points that are not in a line lie on exactly one circle, and that circle's centre is where the fixed pivot has to be. No iteration, no tolerance, and every point of the coupler is a candidate.
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What the fourth position costs
With three prescribed positions every point of the coupler will do, and a designer is spoilt for choice. Add a fourth and the whole plane collapses to a curve — only points on a particular cubic have four images that lie on a circle, and the cubic is Burmester's.
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Three linkages, one curve
Every coupler curve is drawn by three different four-bars, not one. The other two can be constructed from the first with a single complex multiplication, they have different proportions and different ground pivots, and the roles of their bars are permuted — what is a coupler in one is a crank in another.
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Where a pin becomes a slide
Three-position synthesis gives every point of the moving body a fixed pivot, except the points whose three images fall in a line. Those want a slide, and they are not scattered: they lie on one circle, the circle through the three image poles, which a single line of algebra predicts and a contour of a measured length draws to 10⁻¹⁵.
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Five positions, and what is left
Three prescribed poses leave a whole plane of choices. Four leave a curve. Five leave four points, and finding them is the first thing in the synthesis essays that a compass cannot do — it needs two cubics intersected, which is algebra rather than construction. Four points give six four-bars, and two of them can be built.
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Three problems called synthesis
Prescribing a path, prescribing a whole pose, and prescribing a relation between two angles are three different problems with three different counts, and the word synthesis covers all of them. The third has a property the others do not — eliminate the coupler angle and the design equation becomes linear, so a four-bar that computes a logarithm falls out of a 3 × 3 solve with no iteration at all.
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The slide a fourth pose leaves
Three prescribed poses leave a whole circle of body points that want a slide. A fourth leaves exactly one, found where two of those circles meet a second time. It had been predicted as one or three, because a real cubic meets the line at infinity in one real point or three. But both of Burmester's cubics pass through the two circular points, so only one real point is left. Four hundred random four-pose problems each have one slide and one slot pin, both found with compasses.
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Where the precision points go
A linkage that matches a function at three points is wrong between them, and where the three points are put decides how wrong. Chebyshev spacing cuts the worst error by a third against even spacing, for free — and the reason has nothing to do with mechanisms. It is a fact about a polynomial the linkage has never heard of.
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The linkage that is only nearly right
Stop demanding that a linkage pass exactly through three points, and ask instead that it be close everywhere. Three linkages result, none of them passing exactly through anything, and each is the best by a different measure — the least-squares fit beats the interpolant on average error and loses to it on the worst case. An optimiser gives exactly what it was asked for and nothing else.
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Where an optimiser starts
An approximate synthesis is a local search on an objective that is non-convex, disconnected and not everywhere defined, so the answer depends on where the search began. Nothing in the optimisation supplies that. What supplies it is the exact constructions of four earlier essays, and an atlas of coupler curves — which is why a method superseded by computers is still the thing that feeds them.
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The slide five poses almost have
Five prescribed poses leave no slide: a body point would need five images in a line, three conditions on two coordinates. But each of the five four-pose subproblems has exactly one slider point, and each misses the pose it left out by a distance a pair of compasses can find. Those five misses price the best compromise without solving for it. The slide that misses every pose by the same amount misses by one over the sum of their reciprocals — the misses add like resistances in parallel — and giving up the best single pose instead is always between two and four times worse.
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Six bars, and what the extra dyad buys
Every linkage so far has had four bars, because four is the smallest closed chain that moves. The next one up is six, not five, and six is where the subject stops being one family and becomes a taxonomy — two chains, distinguished entirely by whether the two links carrying three joints happen to touch.
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A dwell made from a curve
Parts of a coupler curve are very nearly circular arcs. Put a link of the arc's own radius on the coupler point and its far end stands almost still while the point runs along it, so the output dwells — 146° of crank inside a one-degree band, against 42° for the four-bar it is built on. A dwell linkage does not stop. It moves less than the tolerance, and how much less is a number.
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The load picks the wall
The best slide for five poses misses each by 0.0140, on alternate sides, so a block with that much play either side reaches all five — if it bears on the right wall at each. Nothing in a slot says which wall. The load does: the block presses whichever wall the load's moment about the crank pin sends it to, and changes walls only where that moment changes sign. Four changes are needed. The body's own weight gives two, in the wrong places, and play then makes the slide worse; a working load gives one, and needs nineteen times the play.
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How many points may be prescribed
Five poses, five angle pairs, nine points — three numbers that get quoted as properties of a four-bar and are properties of what somebody decided to count as free. Derive them instead, and the fifth precision point turns a linear solve into a system with 128 paths, twelve finite solutions, four real ones, and exactly one linkage anybody could build.
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A spring balanced against the load
The best slide for five poses reaches all five with play in its slot only if its block bears on alternate walls, and neither the body's weight nor a working load puts it there. A spring can, and whether one does is a linear program. No point of the body can carry it: for every such point there are weights on the poses under which any spring's pull cancels. A point on an arm below the body can, and a spring from it pulling at most 11.7 times the load gives + − + − + exactly. The spring alone presses one wall throughout; it works by balancing the load, and only for loads within nine per cent of the one it was chosen for.
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Choosing the chain before the lengths
Every synthesis method in these essays starts by assuming a topology, and the assumption is usually a habit. What the graph fixes before any dimension is chosen is the number of free parameters — two per pin less four — and therefore how many positions can be prescribed at all.
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The arm belongs to the poses
A spring from the frame can put a rocking slide's block on the alternate walls its five poses need, but only from points on an arm below the body, never from the body itself. That looked like a fact about the working load the spring was balancing, and the body's own weight, which never changes, might have moved the reachable points onto the body. It moves them nowhere. Under no load, the weight, the working load and both, the program finds the same 155 points of the body's frame, the same lightest body point and the same stiffness, and only the spring's attachment point moves. The arm belongs to the five poses. And the earlier spring's band of nine per cent on the working load was its design margin: the band grows with the spring's pull, about one unit of load per hundred of pull.
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Prescribing a curve rather than points
A four-bar can be made to pass through nine prescribed points and no more; past nine the problem is over-determined and the answer is an optimiser's. Prescribe the whole curve as an equation instead and there is no counting to do — but the mechanism that comes back has four hundred bars where the four-bar had four.
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A defect that is not kinematic
The synthesis field's survey ends in three verdicts and all three are about which solutions a sweep visits. Here is a fourth, found by asking how much room two pins need — and it is the first defect here that a simulation cannot find, because in the equations a pin is a point.
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What a synthesis assumes it knows
Every construction in this field is handed a demand in absolute coordinates — three positions of a coupler plane, at stated places — and returns a linkage in the same coordinates. Scale the demand and the answer scales, which means the construction's whole content is about shape and its answer carries a size it was given.
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A constant pull holds the band for less
A spring with free length was the obvious way to make the rocking slide's spring cheaper, and it does nothing: offered one, the lightest design takes none, at every arm point tried. The spring's law never mattered to where it may hang, because the walls depend only on which side of each crank pin the spring's line passes, and that cuts the attachment points to a polygon whatever the spring is. What the law decides is the price. Three poses bind at the lightest attachment point, and a spring whose tension follows its length must pay for the longest of them. A pull that is the same at every pose pays for none of them, and holds the band from nought to the design load for 44.6 units against 52.0. Designing for the band directly halves the hundred units the earlier essay read off by scaling.