Concept

Leg — where it appears

One of the several chains connecting a parallel machine's platform to its frame. If a leg's own joints share a group it confines the platform to that group, and the platform gets the intersection of what all the legs permit — which is a group whatever the leg lengths turn out to be.

Named by 7 essays across 3 fields — each of them below, with the objects they name alongside it.

What every pair of groups meets in. The intersection of two subgroups is always a subgroup — that needs no computation — and which one is the useful part. This is the design rule behind every parallel machine in these essays: choose legs whose groups meet in the motion the platform is wanted to have, and it has that motion whatever the leg lengths are, with no synthesis and no tolerance. The row and column are built about different axes, at right angles, because an intersection is a statement about particular subgroups rather than about their kinds: two planar groups with the same normal meet in the whole of themselves, and two with different normals meet in a line.

Three legs and one plane

The parallel field argued that a platform stays flat from the structure of its legs, one leg at a time. The same fact is one line of linear algebra: each leg confines the platform to a group, the platform gets the intersection, and an intersection of groups is a group whatever the leg lengths are. The motion type is decided before a single dimension is chosen.

parallel · Parallel
What every pair of groups meets in. The intersection of two subgroups is always a subgroup — that needs no computation — and which one is the useful part. This is the design rule behind every parallel machine in these essays: choose legs whose groups meet in the motion the platform is wanted to have, and it has that motion whatever the leg lengths are, with no synthesis and no tolerance. The row and column are built about different axes, at right angles, because an intersection is a statement about particular subgroups rather than about their kinds: two planar groups with the same normal meet in the whole of themselves, and two with different normals meet in a line.

Legs intersect

A serial chain multiplies its joints' groups and the product is almost never a group. A parallel machine's platform gets the intersection of what its legs permit — and an intersection of groups is a group, always, with no coincidence required. That is the only construction in this field that produces closure for free, and it is why a platform can be designed for a motion type instead of discovered to have one.

pairs · Pair
Two legs that share a line of force. Two legs of three revolute joints each under one platform, drawn about their common centre: the first leg's joints in one colour and the second's in another. The second leg was built so that each of its joints passes through a point of one line, the dark one, which also crosses all three joints of the first leg — the six marked points, each met to 1e-16. A force along that line does no work on any joint of either leg, so both legs resist it: it is a load path the platform has twice over. The dashed line is what comes with it: the axis of the one twist both legs permit, a screw of pitch -0.049 that passes 0.032 from the shared line at 57.2° to it. Dragging moves the shared line along the first leg's first joint and builds the second leg afresh through each position.

A shared load is a shared motion

Put two legs of three revolute joints under one platform and let them share a line of force, so that both carry the same load. The platform does not merely gain a redundant load path; it gains a motion in the same act, because three constraints and three make six. The motion is a screw about a different line, tied to the shared one by h cos φ = d sin φ on two hundred constructed pairs to 4 × 10⁻¹⁵. Pushed along it, the two legs part as the square of the push: the platform shakes and does not move.

spatial · Spatial
A third leg that keeps the platform's shake. The two legs of the earlier construction — the second built through a line of force of the first, the dark line — share one twist, whose axis is the dashed line: a screw of pitch -0.049. A third leg is drawn in a third colour, built so that its three joints span a family of motions containing that twist: two joints chosen freely and the third solved for. The platform on all three legs keeps its one freedom. The dotted line is the axis of the one wrench the third leg shares with the first: a screw of pitch 0.201, not a line of force, and 0.244 from the pair's shared line. Dragging picks another third leg from the same family.

A third leg that keeps the shake

Two three-joint legs that share a line of force share one twist as well, and a third leg in general position takes it away. A third leg whose own freedom contains that twist does not, and building one is three conditions on twelve numbers: two joints anywhere and the third solved for. Such a leg must share a load with each of the first two — but not the line they share. What it shares with each is a screw with a pitch of its own, reciprocal to the twist through the sum of their two pitches, and only a third leg built through the pair's line shares the line itself. With any of them the platform still shakes rather than moves.

spatial · Spatial
Turning one joint about the shared line tunes the shake's first coefficient to nought. Two legs of three revolute joints each under one platform, sharing a line of force, the dark line, that crosses every joint of both — so they share one twist and the platform shakes along it. The second leg's first joint is turned about the shared line by 0°, which keeps it crossing the line and keeps the shared twist. The shake's second-order coefficient, the reciprocal product of the shared wrench with half the difference of the two legs' bracket terms, is 2.62e-2 here. It passes through nought at 36.488° and again at 109.612°; at those turns the platform still shakes, one order higher.

A shake has an order

Two legs of three joints that share a line of force let a platform shake: pushed along the one twist they share, the legs part as the square of the push. The square's coefficient is a bracket of the legs' own joints, computable without pushing at all, and it can be tuned to nought by turning one joint. The shake does not become a motion. It moves up an order, to the cube, and a second tuned joint moves it to the fourth power. Each order is one more condition, and only legs whose freedoms are groups meet them all.

spatial · Spatial
A pair moves until its gap reaches what its joints' play can take up. Two legs of three revolute joints each, sharing one twist, pushed along it: the gap left between their nearest poses, along the one wrench they share, for the pair built through the shared line, the pair with one joint tuned and the pair with two. The horizontal line is the gap the six joints' play can take up, 4.52 times a radial play of 10⁻⁶. Each pair travels until its curve meets the line: built through the shared line, 1.31e-2; one joint tuned, 6.63e-2; two joints tuned, 1.39e-1.

A shake travels as a root of the play

Two three-revolute legs that share a twist let their platform shake along it: the gap between their nearest poses grows as the square of the push, or the cube once one joint is tuned, or the fourth power once two are. With play in the joints, the pair moves until that gap uses up what the play can take, and that is a root: the square, cube or fourth root of the play. At a play of a millionth the three pairs travel 0.013, 0.066 and 0.139 along their twist. A tuned joint is worth more the tighter the joints are, five times the travel at a millionth and eleven at a hundred-millionth.

spatial · Spatial
Where two coefficients vanish, a curve; where three do, two points. The second leg's three joints each turned about the shared line by ψ₁, ψ₂ and ψ₃. Every point of the curve makes the shake's second- and third-order coefficients nought, σ₂ = σ₃ = 0, found by continuation from the earlier two-joint tuning (black) both ways, over an arc of 7.25 rad, until it reaches configurations where the two legs come close to sharing a second twist (crosses), where every coefficient runs off to infinity. Left: ψ₂ against ψ₁; right: ψ₃ against ψ₁. The curve is drawn in one colour where σ₄ is negative and another where it is positive; it changes sign at the two dots, (106.31°, 140.35°, 24.66°) and (136.39°, 57.24°, 18.34°), where σ₄ is nought too. Marked: 50% of the way along, at (107.0°, 141.4°, 25.2°), where σ₄ is positive.

Three tuned joints stop at the fifth order

Two legs of three revolute joints that share a line of force let their platform shake, and every joint of the second leg turned about that line clears one more order: the square of the push, then the cube, then the fourth power. A third tuned joint was expected to buy the fifth. Read off the two legs' own Taylor series instead of a push test, the set where the second- and third-order coefficients vanish is a curve in the three tuning angles, and the fourth-order coefficient crosses nought on it twice. At both points the gap falls as the fifth power of the push, confirmed independently with slopes of 4.97 and 4.89. The fifth-order coefficient is −0.0042 at one and 0.109 at the other, and with three angles spent there is nothing left to clear it: three tuned joints stop at the fifth order. And a higher order is not always more travel: in a millionth of play the second of them moves less than the fourth-order pair.

spatial · Spatial

Named alongside it

The objects these essays reach for when they reach for this one.

PlatformReciprocal screwScrew systemTwistWrenchSecond orderClearanceConstraintDisplacement subgroupMobilityParallel mechanismRedundancy

All concepts