Platform — where it appears
Named by 15 essays across 4 fields — each of them below, with the objects they name alongside it.
The easy problem and the hard one change places
For a robot arm, working out where the hand is takes a walk down a chain and working out what the joints must be to put it somewhere is the hard part. Connect the platform by three legs instead of one and both statements reverse — and the reversal is not a matter of degree.
Locked, and still moving
A serial arm goes singular at the edge of its reach, where it loses a freedom, and the failure is visible as an arm gone straight. A parallel mechanism has a second kind with no serial counterpart — it gains a freedom, in the middle of the workspace, at poses nothing about the legs' reach marks out.
One command, six answers
Lock the three motors of a planar platform and the platform can be in as many as six different poses, every one of them satisfying every leg exactly. Which one it is in was decided by how it was assembled and where it has been since — and the number of answers is not a property of the mechanism but of where the motors happen to be.
Six legs and a square root
A Gough–Stewart platform's inverse problem is one subtraction and one square root per leg, computed six times without any leg consulting another. Its forward problem has forty solutions. That gap is the whole design, and it is why flight simulators are built this way and robot arms are not.
Why the platform stays flat
A delta robot has three legs and three freedoms, and there is no obvious reason those freedoms should be the three translations rather than some mixture. The reason is a parallelogram in each leg, and the argument from there to "the platform cannot turn at all" is a constraint computation that takes six wrenches and a rank.
The workspace is not a shape you choose
A serial arm's reach is roughly a sphere and can be quoted as a number. A parallel mechanism's is the intersection of three reachability conditions, changes with every degree of orientation, and has a surface of uncontrollable poses cutting through the middle of it. There is no formula. There is a map, and it has to be computed.
The formula is repaired by the thing it replaced
Kutzbach's count is wrong about most of the mechanisms worth building, and every textbook gives the same repair — add back the constraints that were imposed twice. The repair works on every loop in these essays. It is also not a formula, because the number it adds cannot be read off the joint graph.
Three legs and one plane
The parallel field argued that a platform stays flat from the structure of its legs, one leg at a time. The same fact is one line of linear algebra: each leg confines the platform to a group, the platform gets the intersection, and an intersection of groups is a group whatever the leg lengths are. The motion type is decided before a single dimension is chosen.
Legs intersect
A serial chain multiplies its joints' groups and the product is almost never a group. A parallel machine's platform gets the intersection of what its legs permit — and an intersection of groups is a group, always, with no coincidence required. That is the only construction in this field that produces closure for free, and it is why a platform can be designed for a motion type instead of discovered to have one.
What a leg of three joints leaves free
Five essays of this field have computed the order of a screw system and drawn none of them. A three-joint leg spans a three-system; its three principal axes are mutually perpendicular and meet at a point, six numbers price every screw in the family, and the directions of the lines it contains form a cone.
The lines a leg turns about and the lines it is pushed along
A leg of three revolute joints permits a three-system of motions and resists a three-system of loads. The two share a centre and three axes and differ only in the sign of every pitch — and the revolute axes of the first and the lines of force of the second are the two rulings of one hyperboloid, every line of one meeting every line of the other.
A shared load is a shared motion
Put two legs of three revolute joints under one platform and let them share a line of force, so that both carry the same load. The platform does not merely gain a redundant load path; it gains a motion in the same act, because three constraints and three make six. The motion is a screw about a different line, tied to the shared one by h cos φ = d sin φ on two hundred constructed pairs to 4 × 10⁻¹⁵. Pushed along it, the two legs part as the square of the push: the platform shakes and does not move.
A third leg that keeps the shake
Two three-joint legs that share a line of force share one twist as well, and a third leg in general position takes it away. A third leg whose own freedom contains that twist does not, and building one is three conditions on twelve numbers: two joints anywhere and the third solved for. Such a leg must share a load with each of the first two — but not the line they share. What it shares with each is a screw with a pitch of its own, reciprocal to the twist through the sum of their two pitches, and only a third leg built through the pair's line shares the line itself. With any of them the platform still shakes rather than moves.
A shake has an order
Two legs of three joints that share a line of force let a platform shake: pushed along the one twist they share, the legs part as the square of the push. The square's coefficient is a bracket of the legs' own joints, computable without pushing at all, and it can be tuned to nought by turning one joint. The shake does not become a motion. It moves up an order, to the cube, and a second tuned joint moves it to the fourth power. Each order is one more condition, and only legs whose freedoms are groups meet them all.
A shake travels as a root of the play
Two three-revolute legs that share a twist let their platform shake along it: the gap between their nearest poses grows as the square of the push, or the cube once one joint is tuned, or the fourth power once two are. With play in the joints, the pair moves until that gap uses up what the play can take, and that is a root: the square, cube or fourth root of the play. At a play of a millionth the three pairs travel 0.013, 0.066 and 0.139 along their twist. A tuned joint is worth more the tighter the joints are, five times the travel at a millionth and eleven at a hundred-millionth.
Named alongside it
The objects these essays reach for when they reach for this one.
ConstraintParallel mechanismReciprocal screwScrew systemLegScrewTwistSingularityDirect singularityWorkspaceWrenchForward kinematics