Forward kinematics — where it appears
Named by 8 essays across 2 fields — each of them below, with the objects they name alongside it.
The chain that does not close
Every mechanism on this site so far has been a loop, and a loop is why a configuration here is a solve. An arm has no loop. Its pose is a product of six transforms, evaluated, with nothing to converge and nothing to refuse — and the difficulty does not disappear, it moves to the other end of the problem.
The easy problem and the hard one change places
For a robot arm, working out where the hand is takes a walk down a chain and working out what the joints must be to put it somewhere is the hard part. Connect the platform by three legs instead of one and both statements reverse — and the reversal is not a matter of degree.
Four numbers or a screw
An arm can be written down as four numbers a joint or as a line in space with a pitch on it. Both are minimal, both describe the same machine to the last bit, and one of them jumps by three hundred and fifty thousand when an axis is tilted by a millionth of a radian.
Where the hand can go
A robot is sold on its reach, which is one number and describes a sphere the arm touches at one posture. The set the tool can actually be put in is an annulus with a hole; the set it can be put in at every orientation is a quarter of that; and reordering the same three links leaves the first unchanged and destroys the second.
One command, six answers
Lock the three motors of a planar platform and the platform can be in as many as six different poses, every one of them satisfying every leg exactly. Which one it is in was decided by how it was assembled and where it has been since — and the number of answers is not a property of the mechanism but of where the motors happen to be.
Six legs and a square root
A Gough–Stewart platform's inverse problem is one subtraction and one square root per leg, computed six times without any leg consulting another. Its forward problem has forty solutions. That gap is the whole design, and it is why flight simulators are built this way and robot arms are not.
Round a cusp into another assembly
A parallel platform's assembly mode was supposed to change only through a direct singularity. Driven round a small loop of motor angles that encloses a cusp of the singular curve, the standard three-legged platform leaves one assembly and arrives in another, turned 52° from where it started, and at no point on the way is it nearer than 0.0716 to singular.
The smallest parallel robot
Two motors, two arms, and two links meeting at a hand: a planar five-bar is the smallest parallel robot there is. Its forward problem is two circles, so the hand has two places to be, and each is named by the sign of one determinant. That is the whole reason it cannot do what the three-legged platform does, and cannot change assembly without passing through the one configuration where the two meet.
Named alongside it
The objects these essays reach for when they reach for this one.
Assembly-modeDirect singularityParallel mechanismWorking modeInverse kinematicsOpen chainPlatformScrewSerial manipulatorWorkspaceConditioningCuspidal mechanism