Concept

Direct singularity — where it appears

A configuration of a parallel mechanism where the platform can move with every actuator locked. It falls inside the workspace rather than on its boundary, which is what makes it dangerous rather than merely limiting.

Named by 10 essays across 2 fields — each of them below, with the objects they name alongside it.

Losing a freedom and gaining one. Left, the nearest inverse-kinematic singularity: a leg is straight to 1.1e-5 and cannot reach further, so the platform has lost a freedom. That is the workspace boundary and it is a serial arm's singularity. Right, the nearest direct-kinematic singularity: the three leg lines pass through one point to 0.0001, so the three forces the legs transmit are no longer independent and the platform can turn about that point with every actuator locked. It has gained a freedom, and it is 1.97 from the other configuration and nowhere near the edge of the reach.

Locked, and still moving

A serial arm goes singular at the edge of its reach, where it loses a freedom, and the failure is visible as an arm gone straight. A parallel mechanism has a second kind with no serial counterpart — it gains a freedom, in the middle of the workspace, at poses nothing about the legs' reach marks out.

parallel · Parallel
6 ways to assemble the same three actuator angles. The actuators are at 216°, 48°, 144° in every panel, so the three elbows are at the same three points throughout and only the platform differs. Each pose satisfies all three legs to 6.7e-16. Found by reducing the problem to one equation in the platform angle and scanning it at 0.100° — exhaustive to that resolution and no further, which is the honest thing to say about a root count. Over a survey of 6750 actuator triples this mechanism ranges from none to 6.

One command, six answers

Lock the three motors of a planar platform and the platform can be in as many as six different poses, every one of them satisfying every leg exactly. Which one it is in was decided by how it was assembled and where it has been since — and the number of answers is not a property of the mechanism but of where the motors happen to be.

parallel · Parallel
Six legs, six numbers. A Gough–Stewart platform at (0.00, 0.00, 2.40) with a rotation vector of (0.00, 0.00, 0.15). The six leg lengths run from 3.077 to 3.263, and every one of them was computed from the pose by a single subtraction and a square root, with no leg consulting another. Going the other way — six lengths in, one pose out — takes an iterative solve and does not have one answer. The six leg lines span a screw system of order 6; the smallest singular value of the six is 0.0316, which is how far this pose is from a configuration where they become dependent and the platform stops being controllable.

Six legs and a square root

A Gough–Stewart platform's inverse problem is one subtraction and one square root per leg, computed six times without any leg consulting another. Its forward problem has forty solutions. That gap is the whole design, and it is why flight simulators are built this way and robot arms are not.

parallel · Parallel
The count that moves, and the one that does not. 676 sets of leg lengths for one 3-RPR platform, the third leg held at 2.2. Every one of them has exactly 6 complex solutions. The number that is real runs 0, 2 — 141 cells at 0, 535 cells at 2 — and that number is what a machine shop would call the assembly modes.

The count that does not move

A mechanism does not have a number of assembly modes. Its family has a complex solution count that never changes, and each member has a real count that does — 676 sets of leg lengths for one platform, all with six complex solutions, and nought, two or four of them real. The number a machine shop cares about is the one that is not a property of the machine.

algebra · Algebra
Where the platform stops being controllable, at 0°. Every point is a position of the platform's centre at a fixed orientation of 0°, shaded by how far it is from a direct singularity — pale is near. Unshaded means unreachable, which is the workspace boundary and the ordinary kind of singularity. The line is det A = 0, traced through the field rather than tested for: it runs through the middle of the reachable region in 102 segments, and on it the platform can move with all three actuators locked. 3312 of 6561 sampled positions are reachable.

The workspace is not a shape you choose

A serial arm's reach is roughly a sphere and can be quoted as a number. A parallel mechanism's is the intersection of three reachability conditions, changes with every degree of orientation, and has a surface of uncontrollable poses cutting through the middle of it. There is no formula. There is a map, and it has to be computed.

parallel · Parallel
Where the assembly count changes, and a loop round a cusp. With the first motor held at 216°, each point of the square is a setting of the second and third motors, shaded by how many assemblies the platform has there, sampled on a 41 by 41 grid: 2 assemblies at 1,261, 4 assemblies at 347, 6 assemblies at 73. Each edge between two shades is a curve of direct singularities, where two assemblies merge and vanish, and two such edges meet in a sharp point. The 2 marked points are the cusps in this window, each found as a triple root of the closure equation. The dashed circle, of radius 8°, is the loop the motors are driven round; it encloses 1 cusp, the one at (101.35°, 185.32°), and starts at the open marker.

Round a cusp into another assembly

A parallel platform's assembly mode was supposed to change only through a direct singularity. Driven round a small loop of motor angles that encloses a cusp of the singular curve, the standard three-legged platform leaves one assembly and arrives in another, turned 52° from where it started, and at no point on the way is it nearer than 0.0716 to singular.

parallel · Parallel
Two motors, two circles, two places for the hand. A planar five-bar with its motors 1.0 apart, arms 1 and distal links 1.25, at motor angles 100° and 60°. Each distal link holds the hand on a circle of radius 1.25 about its elbow, and the elbows are 1.678 apart, less than the 2.50 at which the circles would only touch, so they meet twice. The hand drawn solid is at (0.229, 1.850) with det A 0.995; the other assembly, dashed, is at (0.098, 0.001) with det A -0.995 — the same size and the opposite sign.

The smallest parallel robot

Two motors, two arms, and two links meeting at a hand: a planar five-bar is the smallest parallel robot there is. Its forward problem is two circles, so the hand has two places to be, and each is named by the sign of one determinant. That is the whole reason it cannot do what the three-legged platform does, and cannot change assembly without passing through the one configuration where the two meet.

parallel · Parallel
Three legs and four, at 0°. The same slice of positions at a platform angle of 0°, shaded by how well the platform is held — pale is near singular. Left, three legs: 3,312 reachable samples and a singular curve through them in 102 segments. Right, the same three legs and a fourth: 3,198 reachable, because the fourth leg must reach too, and no curve. What is left of the singular set in this slice is 1 isolated point, at (-1.449, -0.811), where all four lines meet. Positions held above 0.1 go from 2,989 to 3,178, and at no sampled position is the four-legged platform held less well than the three-legged one.

What a fourth leg buys

Three leg lines fail to hold a platform when they meet at a point, which is one condition, so in every slice of the workspace the failures form a curve. Four lines fail only when all four meet at a point, which is two conditions, so the curve becomes isolated points. The fourth leg buys that and more, and it costs a machine that can no longer be assembled from any four motor angles.

parallel · Parallel
A 3-RPR with similar triangles at 0°, its leg lines meeting wherever it is put. A planar platform with three extending legs, its base pivots on a circle of radius 2 and its platform points on one of radius 0.6 at the same angles, so the two triangles are similar, turned to 0° and drawn at two positions. Each leg's line is continued past its ends. With the platform's centre at (0.4, −0.3) the three lines meet at (0.5714, −0.4286), within 1 × 10⁻¹⁶ of every line, which is where a scale factor of 0.3 about that point carries the base triangle onto the platform; the smallest singular value of the three legs is 3 × 10⁻⁹. With the platform's centre at (−0.55, 0.3) the three lines meet at (−0.7857, 0.4286), within 2 × 10⁻¹⁶ of every line, which is where a scale factor of 0.3 about that point carries the base triangle onto the platform; the smallest singular value of the three legs is 0. The meeting point moves with the platform, and the three lines meet wherever it is.

Two orientations no position can rescue

A planar platform on three extending legs whose platform triangle is a scaled copy of its base is singular at every position it can be put in, at exactly two orientations: its three leg lines meet at one point wherever it is. The two orientations are read off the attachment points, a platform a few per cent from similar is held at its worst orientation only in proportion to how far from similar it is, and the revolute-legged 3-RRR, built on the same similar triangles, does not inherit any of it.

parallel · Parallel
A fourth leg through the meeting point, and one beside it. The platform with similar triangles at its singular orientation, at one position, with a fourth base pivot at (0, -2). Left: the fourth platform point placed where the similarity puts it, so the fourth leg's line passes 2.8e-17 from the point the other three meet at, and the smallest singular value of all four is 2.59e-9 — nothing has changed. Right: the same base pivot with the platform point moved 0.28 round the platform, so the fourth line misses the meeting point by 0.3993 and the four legs hold at 2.914e-1. The ringed point is where the three original lines meet, and it moves with the platform.

One placement of every placement

A planar platform whose two triangles are similar is singular at every position it can be put in, at two orientations. A fourth leg removes both — unless its own pair of attachment points is related by the same similarity, and then it changes nothing at all. Swept right round the platform, exactly one placement of the fourth attachment fails, the similarity names it in advance, and the holding a placement buys is proportional to how far it sits from that one point.

parallel · Parallel

Named alongside it

The objects these essays reach for when they reach for this one.

Parallel mechanismSingularityConditioningForward kinematicsPlatformWorking modeWorkspaceAssembly-modeConstraintJacobianParallel manipulatorArchitecture singularity

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