Concept

Parallel mechanism — where it appears

A mechanism whose moving platform is joined to the frame by several chains at once, rather than by one. Its easy and hard problems are the other way round from an arm's, and it has singularities inside its workspace rather than only on the boundary.

Named by 11 essays across 2 fields — each of them below, with the objects they name alongside it.

Three legs, one platform. A 3-RRR planar parallel mechanism at (0.20, -0.15) turned 11.5°, elbows up/up/up. The three actuator angles were computed one leg at a time and independently, which is what makes this direction cheap. The dashed lines extend each leg's second link: those are the three forces the legs can transmit to the platform, and the mechanism is controllable exactly while they stay independent. Here they miss one another by 0.651, and the smallest singular value of the three is 0.9550. At this position the platform can be turned through 206° in all before a leg runs out of reach.

The easy problem and the hard one change places

For a robot arm, working out where the hand is takes a walk down a chain and working out what the joints must be to put it somewhere is the hard part. Connect the platform by three legs instead of one and both statements reverse — and the reversal is not a matter of degree.

parallel · Parallel
Losing a freedom and gaining one. Left, the nearest inverse-kinematic singularity: a leg is straight to 1.1e-5 and cannot reach further, so the platform has lost a freedom. That is the workspace boundary and it is a serial arm's singularity. Right, the nearest direct-kinematic singularity: the three leg lines pass through one point to 0.0001, so the three forces the legs transmit are no longer independent and the platform can turn about that point with every actuator locked. It has gained a freedom, and it is 1.97 from the other configuration and nowhere near the edge of the reach.

Locked, and still moving

A serial arm goes singular at the edge of its reach, where it loses a freedom, and the failure is visible as an arm gone straight. A parallel mechanism has a second kind with no serial counterpart — it gains a freedom, in the middle of the workspace, at poses nothing about the legs' reach marks out.

parallel · Parallel
6 ways to assemble the same three actuator angles. The actuators are at 216°, 48°, 144° in every panel, so the three elbows are at the same three points throughout and only the platform differs. Each pose satisfies all three legs to 6.7e-16. Found by reducing the problem to one equation in the platform angle and scanning it at 0.100° — exhaustive to that resolution and no further, which is the honest thing to say about a root count. Over a survey of 6750 actuator triples this mechanism ranges from none to 6.

One command, six answers

Lock the three motors of a planar platform and the platform can be in as many as six different poses, every one of them satisfying every leg exactly. Which one it is in was decided by how it was assembled and where it has been since — and the number of answers is not a property of the mechanism but of where the motors happen to be.

parallel · Parallel
Six legs, six numbers. A Gough–Stewart platform at (0.00, 0.00, 2.40) with a rotation vector of (0.00, 0.00, 0.15). The six leg lengths run from 3.077 to 3.263, and every one of them was computed from the pose by a single subtraction and a square root, with no leg consulting another. Going the other way — six lengths in, one pose out — takes an iterative solve and does not have one answer. The six leg lines span a screw system of order 6; the smallest singular value of the six is 0.0316, which is how far this pose is from a configuration where they become dependent and the platform stops being controllable.

Six legs and a square root

A Gough–Stewart platform's inverse problem is one subtraction and one square root per leg, computed six times without any leg consulting another. Its forward problem has forty solutions. That gap is the whole design, and it is why flight simulators are built this way and robot arms are not.

parallel · Parallel
Three bars, and no rotation left. Each of a delta robot's legs ends in a parallelogram, which keeps the bar on the platform parallel to the bar on the arm. That leg therefore permits the platform no turn about either direction perpendicular to its bar: it imposes two couple constraints, drawn here as rings about the directions they act on. Three legs impose 6; together they span only 3, so 3 are redundant. What is reciprocal to them is three couples — three pure translations, and the platform cannot turn at all.

Why the platform stays flat

A delta robot has three legs and three freedoms, and there is no obvious reason those freedoms should be the three translations rather than some mixture. The reason is a parallelogram in each leg, and the argument from there to "the platform cannot turn at all" is a constraint computation that takes six wrenches and a rank.

parallel · Parallel
Where the platform stops being controllable, at 0°. Every point is a position of the platform's centre at a fixed orientation of 0°, shaded by how far it is from a direct singularity — pale is near. Unshaded means unreachable, which is the workspace boundary and the ordinary kind of singularity. The line is det A = 0, traced through the field rather than tested for: it runs through the middle of the reachable region in 102 segments, and on it the platform can move with all three actuators locked. 3312 of 6561 sampled positions are reachable.

The workspace is not a shape you choose

A serial arm's reach is roughly a sphere and can be quoted as a number. A parallel mechanism's is the intersection of three reachability conditions, changes with every degree of orientation, and has a surface of uncontrollable poses cutting through the middle of it. There is no formula. There is a map, and it has to be computed.

parallel · Parallel
What every pair of groups meets in. The intersection of two subgroups is always a subgroup — that needs no computation — and which one is the useful part. This is the design rule behind every parallel machine on this site: choose legs whose groups meet in the motion the platform is wanted to have, and it has that motion whatever the leg lengths are, with no synthesis and no tolerance. The row and column are built about different axes, at right angles, because an intersection is a statement about particular subgroups rather than about their kinds: two planar groups with the same normal meet in the whole of themselves, and two with different normals meet in a line.

Three legs and one plane

The parallel field argued that a platform stays flat from the structure of its legs, one leg at a time. The same fact is one line of linear algebra: each leg confines the platform to a group, the platform gets the intersection, and an intersection of groups is a group whatever the leg lengths are. The motion type is decided before a single dimension is chosen.

parallel · Parallel
What every pair of groups meets in. The intersection of two subgroups is always a subgroup — that needs no computation — and which one is the useful part. This is the design rule behind every parallel machine on this site: choose legs whose groups meet in the motion the platform is wanted to have, and it has that motion whatever the leg lengths are, with no synthesis and no tolerance. The row and column are built about different axes, at right angles, because an intersection is a statement about particular subgroups rather than about their kinds: two planar groups with the same normal meet in the whole of themselves, and two with different normals meet in a line.

Legs intersect

A serial chain multiplies its joints' groups and the product is almost never a group. A parallel machine's platform gets the intersection of what its legs permit — and an intersection of groups is a group, always, with no coincidence required. That is the only construction in this field that produces closure for free, and it is why a platform can be designed for a motion type instead of discovered to have one.

pairs · Pair
Where the assembly count changes, and a loop round a cusp. With the first motor held at 216°, each point of the square is a setting of the second and third motors, shaded by how many assemblies the platform has there, sampled on a 41 by 41 grid: 2 assemblies at 1,261, 4 assemblies at 347, 6 assemblies at 73. Each edge between two shades is a curve of direct singularities, where two assemblies merge and vanish, and two such edges meet in a sharp point. The 2 marked points are the cusps in this window, each found as a triple root of the closure equation. The dashed circle, of radius 8°, is the loop the motors are driven round; it encloses 1 cusp, the one at (101.35°, 185.32°), and starts at the open marker.

Round a cusp into another assembly

A parallel platform's assembly mode was supposed to change only through a direct singularity. Driven round a small loop of motor angles that encloses a cusp of the singular curve, the standard three-legged platform leaves one assembly and arrives in another, turned 52° from where it started, and at no point on the way is it nearer than 0.0716 to singular.

parallel · Parallel
Sarrus, as two planes meeting in a line. Each arm of Sarrus's linkage is three pins with parallel axes, so each arm holds the platform inside a planar group — the one whose normal is that arm's axis direction. The platform has to satisfy both, so what it may do is the intersection, and the intersection of two planar groups whose normals are not parallel is the one-dimensional group of translations along their common perpendicular. The platform goes up and down and does nothing else, and that is the exact straight line the spatial field measured to 10⁻¹⁶ of its span — arrived at here with no mechanism solved and no tolerance anywhere. Drag the arms towards each other: the answer is a translation at every angle but zero, where the two groups become one group and the intersection jumps to three dimensions. That is the linkage built flat, and it is the configuration in which it stops being a straight-line mechanism.

Two planes meeting in a line

Sarrus's linkage draws an exact straight line out of six pin joints, and the spatial field proved it by solving the mechanism sixty times and measuring a departure of 9.8 × 10⁻¹⁶. Here the same fact comes out of two planes and a cross product, with no mechanism solved anywhere — and the two routes are not redundant, because only one of them can tell you the linkage as built delivers it.

pairs · Pair
A 3-RPR with similar triangles at 0°, its leg lines meeting wherever it is put. A planar platform with three extending legs, its base pivots on a circle of radius 2 and its platform points on one of radius 0.6 at the same angles, so the two triangles are similar, turned to 0° and drawn at two positions. Each leg's line is continued past its ends. With the platform's centre at (0.4, −0.3) the three lines meet at (0.5714, −0.4286), within 1 × 10⁻¹⁶ of every line, which is where a scale factor of 0.3 about that point carries the base triangle onto the platform; the smallest singular value of the three legs is 3 × 10⁻⁹. With the platform's centre at (−0.55, 0.3) the three lines meet at (−0.7857, 0.4286), within 2 × 10⁻¹⁶ of every line, which is where a scale factor of 0.3 about that point carries the base triangle onto the platform; the smallest singular value of the three legs is 0. The meeting point moves with the platform, and the three lines meet wherever it is.

Two orientations no position can rescue

A planar platform on three extending legs whose platform triangle is a scaled copy of its base is singular at every position it can be put in, at exactly two orientations: its three leg lines meet at one point wherever it is. The two orientations are read off the attachment points, a platform a few per cent from similar is held at its worst orientation only in proportion to how far from similar it is, and the revolute-legged 3-RRR, built on the same similar triangles, does not inherit any of it.

parallel · Parallel

Named alongside it

The objects these essays reach for when they reach for this one.

PlatformConstraintDirect singularitySingularityWorkspaceForward kinematicsWorking modeAssembly-modeDisplacement subgroupInverse kinematicsMobilityScrew

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