Concept

Contact state — where it appears

The discrete label naming which surfaces of a mechanism are touching, which together with a configuration is the state of a mechanism with contacts. Two mechanisms at the same configuration in different contact states move differently, so the state has to be carried alongside the coordinates rather than derived from them.

Named by 5 essays across 2 fields — each of them below, with the objects they name alongside it.

Every way of stopping, on the same four questions. Six mechanisms that all turn a continuous input into an output that moves and then waits. Index is how far the output steps. Moving is the fraction of the input's turn the output is actually going for; the rest is dwell. From rest says whether the output starts and stops at zero velocity, and acceleration whether its acceleration is a number at all. Every entry is computed from the mechanism's own library, which matters for two of them: a Geneva's moving fraction is (n − 2)/2n and not 1/n, and its entry rate is zero in closed form rather than to the accuracy of a sampled sweep. The three rows whose acceleration is not a number are not badly made — they are mechanisms whose output velocity has a step, and no tolerance improves that.

The mechanism that waits

Every mechanism in this collection so far moves whenever its input moves. A ratchet, an indexer and an escapement do not: they are still for most of a turn and moving for the rest, and what decides which is not an equation running out of answers but a tooth arriving at a face.

timing · Intermittent
A 12-tooth ratchet, holding. A ratchet wheel with a 8° tooth face and its pawl. The long line is the face extended; the short one through the contact is the normal the tooth pushes along, and both belong to the wheel and turn with it. The pawl holds, and the reason is which side of those two lines its pivot is on: 1.080 wheel radii from the face's line and 0.495 from the normal's, and on opposite sides of them. Nothing about how hard anything pushes enters the question: a normal is a direction and a moment arm is a length with a sign. Dragging turns the wheel the way it may go, and the pawl's tip is solved onto the wheel's surface at every frame: it is lifted up a tooth's back and dropped into the next notch, once per click.

A joint that works one way

A pawl either holds a ratchet or is levered out of it, and which one happens is decided by two lines through the contact. One of them is the rule a workshop quotes. The other is the boundary that rule leaves out, and a check written to confirm the quoted rule turned out to be incapable of failing.

timing · Intermittent
What one contact forbids, drawn as a place. A single contact on one edge of a square, and the whole plane coloured by what it permits. A rotation about a point is a twist, and a twist is permitted when it does not drive the part into the obstacle; because a rotation about (x, y) is affine in the point, the condition is a half-plane and the boundary is a straight line — the line through the contact along its own surface. On one side of it only anticlockwise rotations are permitted, on the other only clockwise, and the two together are the whole plane bar the line itself. So one contact rules out exactly half of what the part could do and leaves the other half untouched, which is why the count of contacts a hold needs is one more than the dimension rather than equal to it: the first 1 of them cannot leave nothing over. The picture is exact — the regions are clipped polygons, not a sampled grid.

What one contact forbids

A rotation about a point is a twist, and a twist is affine in the point — so what a single contact permits is a half-plane of centres, with the boundary being the contact surface's own line. Reuleaux drew it in 1875 and it is exact rather than sampled, which is why every figure in this field is a picture of the plane rather than of a cone.

holding · Restraint
A period, in the space the mechanism lives in. One whole period of an escapement, plotted as wheel angle against pallet angle. Give a four-bar its crank angle and its coupler is somewhere definite; give this its pallet angle and the wheel may be in any of 3 places, because what settles it is which face of which pallet a tooth is against. The path crosses itself and no amount of solving removes the crossing. The vertical jumps are the drops, drawn at the pallet angle of the release because during a drop nothing is touching anything and where the pallet is by then is a question about torque. Over the period the wheel advances 12.000000°, which is one tooth exactly.

Where the input stops deciding

Give a four-bar its crank angle and its coupler is somewhere definite. Give an escapement its pallet angle and the wheel may be in any of three places, because what settles it is which face of which pallet a tooth is against. The path crosses itself and no amount of solving removes the crossing — the state of these mechanisms has a discrete part, and that is what makes them a different kind of object.

timing · Intermittent
One piece, and still not reachable. The state of a linear ratchet — a cable tie — is how far in it is pulled, and its free space is the whole interval: every state is connected to every other, with no barrier anywhere. What it does not have is a way back. From the marked state the reachable set is everything forward and only as far back as the tooth the pawl has already dropped into, so 52.1% of ordered pairs are reachable and 4.2% are reachable both ways. Connectivity is symmetric; reachability is an order, and a component count answers the first question and cannot be asked the second.

One piece, and still not reachable

The site decides whether two configurations can be joined by asking whether they are in the same connected component, and that relation is symmetric because a path run backwards is a path. A one-way mechanism breaks the symmetry and leaves the connectivity alone: its free space is a single interval with no barrier anywhere in it, and about half of the ordered pairs of states cannot be joined by any admissible motion.

timing · Intermittent

Named alongside it

The objects these essays reach for when they reach for this one.

Intermittent motionRatchetAssembly branchConfiguration spaceContact normalEscapementHigher pairIndexingOne wayPawlTransmission functionConnected component

All concepts