Hysteresis — where it appears
Named by 3 essays across 2 fields — each of them below, with the objects they name alongside it.
Where the input stops deciding
Give a four-bar its crank angle and its coupler is somewhere definite. Give an escapement its pallet angle and the wheel may be in any of three places, because what settles it is which face of which pallet a tooth is against. The path crosses itself and no amount of solving removes the crossing — the state of these mechanisms has a discrete part, and that is what makes them a different kind of object.
A cleat set hard lets go easiest
A cam cleat on a frictionless pin is freed by a lever with no effort at all. With pin friction the lever must beat h(T − N tan γ) + ρ√(T² + N²), and since a stiff pin lets the squeeze N sit anywhere in a band, the effort is set by where in the band it sits: nought at the top, twice the pin's friction moment at the bottom. A rising load drags the cam in to the bottom, so a cleat holding the load it was set by is the hardest to free — 0.412 times the pull times the pivot's height at a lean of 10° — while one jammed hard by hand, or one whose load has eased, frees itself. Below the backward-lock lean nothing jumps in the effort. What changes is the state: the slack cleat keeps the squeeze its largest pull left.
A cleat on a swinging pin has two leans
Carry a cam cleat's pin on a sprung link and, while the pin holds, cam and link turn together about the link's pivot: a second cam, frictionless, whose squeeze per unit pull is the cot of its own lean softened by the spring against the rope. A rising load is met at the pin's edge and a falling one at the link's, so a slack cleat keeps only what the link falls short of the edge — 12.5 times the pull on a fixed pin at 2°, 6.3 on a link at half the edge, nothing on a link at the edge itself. Nothing in it depends on the load's size: every force doubles with the pull.
Named alongside it
The objects these essays reach for when they reach for this one.
LockContact normalDesign ruleFrictionAssembly branchConfiguration spaceContact stateDropEscape coneEscapementImpulseIntermittent motion