Lock — where it appears
Named by 4 essays across one field — each of them below, with the objects they name alongside it.
Where the tooth lets go
A pair of pallets spanning a whole number of tooth pitches and a half advances the escape wheel exactly half a pitch every beat, and that half pitch divides into the impulse and the drop with nothing left over. Drop is not chosen. It is whatever the impulse leaves, and on a thirty-tooth wheel it is two thirds.
The wheel that goes backwards
While a pendulum finishes its swing the escape wheel is doing something, and what it does is decided entirely by the shape of the face the tooth is resting on. An arc about the pallet arbor sends it nowhere — not nearly nowhere, the same double at every sample. A flat cut tangent to that arc is dead at exactly one point of itself, and it is the one point the tooth never rests on.
The angle that holds the lock
A locking face cut exactly concentric with the pallet arbor has no tendency to hold itself: the tooth's push aims straight at the pivot and its moment is zero, so the smallest disturbance opens the lock. Tilt the face and the moment becomes ρ sin δ — and the same tilt, by virtual work, is exactly the rate at which the wheel is driven backwards. Draw and recoil are one angle read twice.
Where the input stops deciding
Give a four-bar its crank angle and its coupler is somewhere definite. Give an escapement its pallet angle and the wheel may be in any of three places, because what settles it is which face of which pallet a tooth is against. The path crosses itself and no amount of solving removes the crossing — the state of these mechanisms has a discrete part, and that is what makes them a different kind of object.
Named alongside it
The objects these essays reach for when they reach for this one.
EscapementLocking facePalletDeadbeatDrawDropEscape wheelImpulseIntermittent motionRecoilAssembly branchBeat