Concept

Pallet — where it appears

One of the two faces on an escapement's lever or arbor that a tooth rests on, carrying a locking face and an impulse face meeting at a corner. The angle between those two faces, and where the corner between them sits relative to the wheel, decide whether the escapement locks, recoils or runs.

Named by 5 essays across 3 fields — each of them below, with the objects they name alongside it.

30 teeth and two pallets. An escape wheel of 30 teeth and a pair of pallets spanning 4 tooth pitches. The heavier line at each pallet is the locking face, here an arc about the arbor; the lighter one is the impulse face the tooth slides along once it is let go. The wheel is drawn where the contact puts it, not where it looks well: at this pallet angle the tooth in play sits on the lock face and the wheel is -0.0323° from it. Dragging the pallet through its whole engagement moves the wheel by 0.107° of recoil. Of the 6.0° the wheel turns each beat, -37.3% is drop and does nothing.

The escapement that could not alternate

Four drawings of intermittent mechanisms that appear everywhere and would not work: pallets spanning a whole number of teeth, a pawl whose pivot is on the wrong side of the tooth face, a Geneva at the wrong centre distance, and an intermittent gear with no locking arc. Each one is put through the library that draws the working version, and each returns a number.

wrong · Misconception
30 teeth and two pallets. An escape wheel of 30 teeth and a pair of pallets spanning 4 and a half tooth pitches. The heavier line at each pallet is the locking face, here an arc about the arbor; the lighter one is the impulse face the tooth slides along once it is let go. The wheel is drawn where the contact puts it, not where it looks well: at this pallet angle the tooth in play sits on the lock face and the wheel is -0.0320° from it. Dragging the pallet through its whole engagement moves the wheel by 0.106° of recoil. Of the 6.0° the wheel turns each beat, 65.9% is drop and does nothing.

Where the tooth lets go

A pair of pallets spanning a whole number of tooth pitches and a half advances the escape wheel exactly half a pitch every beat, and that half pitch divides into the impulse and the drop with nothing left over. Drop is not chosen. It is whatever the impulse leaves, and on a thirty-tooth wheel it is two thirds.

timing · Intermittent
How far back the wheel is pushed. Recoil against the part of the pendulum's swing that happens after the tooth has landed. The arc cut concentric with the pallet arbor is the flat line on zero, and it is zero as a matter of arithmetic rather than of smallness: rotation about the arbor carries that arc into itself, so the tooth's resting place does not move and every sampled value is the same double. Every other face rises. The flat face with no draw at all is the interesting one — it starts at zero and curves, because it agrees with the arc to first order and not to second, which is precisely the amplitude sensitivity a deadbeat exists to remove.

The wheel that goes backwards

While a pendulum finishes its swing the escape wheel is doing something, and what it does is decided entirely by the shape of the face the tooth is resting on. An arc about the pallet arbor sends it nowhere — not nearly nowhere, the same double at every sample. A flat cut tangent to that arc is dead at exactly one point of itself, and it is the one point the tooth never rests on.

timing · Intermittent
One angle, read twice. Draw against the angle the locking face is tilted by. It is not a separate design quantity from recoil: the pallet's moment per unit of wheel torque is minus the rate at which the wheel is driven backwards, which is virtual work and holds to nine figures. So an escapement cannot be made to hold its own lock without also being made to push its train back — and at δ = 0 the arc has neither, which is a lock that any disturbance opens. The flat face starts above zero because the tooth rests below the corner, where a straight face is no longer tangent to anything.

The angle that holds the lock

A locking face cut exactly concentric with the pallet arbor has no tendency to hold itself: the tooth's push aims straight at the pivot and its moment is zero, so the smallest disturbance opens the lock. Tilt the face and the moment becomes ρ sin δ — and the same tilt, by virtual work, is exactly the rate at which the wheel is driven backwards. Draw and recoil are one angle read twice.

timing · Intermittent
Half a tooth, spent three ways. Each bar is one beat of the escape wheel: exactly half a tooth pitch, 6.0° on 30 teeth, whatever the faces are cut like. The dark part is the impulse, which is the only part that does anything to the pendulum; the pale part is the drop, in which nothing is touching anything; the short tail is the lock-in run, in which the arriving tooth drags the wheel backwards as it settles. On the arc with no draw that tail is exactly zero and the budget has two terms. On every other face it is not, and the three still sum to the half pitch to twelve figures — which is the check, since the three are computed from three different contacts.

What a drop cannot be smaller than

Two thirds of an escape wheel's travel is drop, and drop does nothing. The obvious economy is to cut it down, and it cannot be cut down, because every dimension it is made of has a tolerance and a drop smaller than the accumulated error is a tooth that does not clear the pallet it is leaving. The stack is 0.39°, and it barely moves when the tooth count triples.

practice · Tolerance

Named alongside it

The objects these essays reach for when they reach for this one.

EscapementLocking faceDropEscape wheelLockBeatDeadbeatDrawIntermittent motionRecoilTooth pitchClearance

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