Drop — where it appears
Named by 4 essays across 3 fields — each of them below, with the objects they name alongside it.
The escapement that could not alternate
Four drawings of intermittent mechanisms that appear everywhere and would not work: pallets spanning a whole number of teeth, a pawl whose pivot is on the wrong side of the tooth face, a Geneva at the wrong centre distance, and an intermittent gear with no locking arc. Each one is put through the library that draws the working version, and each returns a number.
Where the tooth lets go
A pair of pallets spanning a whole number of tooth pitches and a half advances the escape wheel exactly half a pitch every beat, and that half pitch divides into the impulse and the drop with nothing left over. Drop is not chosen. It is whatever the impulse leaves, and on a thirty-tooth wheel it is two thirds.
Where the input stops deciding
Give a four-bar its crank angle and its coupler is somewhere definite. Give an escapement its pallet angle and the wheel may be in any of three places, because what settles it is which face of which pallet a tooth is against. The path crosses itself and no amount of solving removes the crossing — the state of these mechanisms has a discrete part, and that is what makes them a different kind of object.
What a drop cannot be smaller than
Two thirds of an escape wheel's travel is drop, and drop does nothing. The obvious economy is to cut it down, and it cannot be cut down, because every dimension it is made of has a tolerance and a drop smaller than the accumulated error is a tooth that does not clear the pallet it is leaving. The stack is 0.39°, and it barely moves when the tooth count triples.
Named alongside it
The objects these essays reach for when they reach for this one.
EscapementIntermittent motionPalletBeatEscape wheelImpulseLockLocking faceTooth pitchAssembly branchClearanceConfiguration space